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For VGA resolution compiled kill-them-all game - only VGA landscape is supported!
Since Zaurus hasn't got a two button mouse, I've mapped the second button to the shift-key - hold the
shift-key to throw bombs instead of grenades. Press the r-key (or the z-key) to reload.
For sources and informations visit the project homepage.
For VGA resolution compiled Panzer General Clone - only VGA landscape is supported!
Since Zaurus hasn't got a two button mouse - press the shift key for opening and closing menus.
For sources and informations visit the project
homepage.
For VGA resolution compiled Tetris Clone - only VGA landscape is supported!
Since Zaurus hasn't got a two button mouse - press the shift key for opening and closing menus.
For sources and informations visit the project homepage.
For VGA resolution compiled Atomix Clone - only VGA landscape is supported!
Since Zaurus hasn't got a two button mouse - press the shift key for opening and closing menus.
For sources and informations visit the project
homepage.
For VGA resolution modified Backgammon game - only VGA landscape is supported!
slightly modified gameplay, keyboard shortcuts added, only human vs. Zaurus games, autosave
For VGA resolution modified Mahjongg game
The only modification is that you do not need to scroll during gameplay in landscape resolution.
You have to deinstall an old zmahjongg before you can install this one.
GUI frontend for efax - a fax service for the Zaurus. Features: uses fax numbers from the ROM- and the
tkc addressbook, easy to use, TIFF fax viewer with zoom.
Native onboard QTE development. This is an enhanced version of the zgcc cramfs image. With this image
you have all tools you need for onboard QTE development in your hand.
The differences to the official zgcc image are:
complete Qtopia/QTE documentation in HTML format included
native ARM versions of qembed, tmake, moc and uic included
You need perl to use tmake.
You have to mount this image to /mnt/card/devel.
After this you have to source /mnt/card/devel/devel.sh.
You can improve the speed if you unpack the image to /mnt/card/devel
This environment will not work anywhere else - it rely upon the /mnt/card/devel directory path
swapd is a daemon that watches free memory and manages swap files. If free memory drops too
low, additional swap files are created. Additionally, if there is too much free memory, swap files are
deactivated and disk space may be reclaimed. This Package is prepared for SD card usage.