Notice: file_put_contents(): Write of 593986 bytes failed with errno=28 No space left on device in /opt/frankenphp/design.onmedianet.com/app/src/Arsae/CacheManager.php on line 36
Warning: http_response_code(): Cannot set response code - headers already sent (output started at /opt/frankenphp/design.onmedianet.com/app/src/Arsae/CacheManager.php:36) in /opt/frankenphp/design.onmedianet.com/app/src/Models/Response.php on line 17
Warning: Cannot modify header information - headers already sent by (output started at /opt/frankenphp/design.onmedianet.com/app/src/Arsae/CacheManager.php:36) in /opt/frankenphp/design.onmedianet.com/app/src/Models/Response.php on line 20 Hollow Knight: Silksong Reviews - Metacritic
Team Cherry has done the impossible. In the face of colossal expectation, it has bottled lightning twice. Silksong is a masterpiece, not because it’s bigger and better than what came before, but because it doesn’t lose itself in trying to escape Hollow Knight’s shadow. Its massive scope extends beyond Team Cherry’s initial influences to become a definitive Metroidvania epic that challenges players to rise to the occasion.
Hollow Knight: Silksong is, quite simply, a video game that shouldn’t exist. No publisher on Earth would ever fund the production of a colossal two-dimensional Metroidvania over the span of seven years, and no independent developer could realistically afford to turn such an immense ambition into reality. And yet, Hollow Knight: Silksong does exist, and it exists solely because a group of creators - deeply in love with their own work but above all blessed with extraordinary talent and the resources to make it shine - chose to invest seven years of their lives in the project. There has never been a Metroidvania so vast in content and so profound in its systems, nor one that marries such sheer scale with such painstaking artistry. On one hand, it is an experience of staggering proportions; on the other, it is enriched with the kind of craft and care one usually finds only in artisanal workshops. In the industry, it’s often said that this genre carries a fragment of the medium’s very soul. Playing through Hornet’s adventure is a reminder, plain and simple, of how beautiful it is to experience a video game made with love.
Simply amazing. The atmosphere, story, and speed based combat delights in every way possible. Truly and exceptional game and my 2nd favorite game of all time.
Team Cherry’s sequel delivers a sprawling, exquisitely detailed Metroidvania that hooks you from the first step in Farlum and doesn’t let go—even when it pushes your patience to the limit. With Lore-rich regions, hundreds of secrets, and orchestral soundscapes, Silksong is visually lush, mechanically deep, and brutally fair in its difficulty. The combat demands precision, the platforming challenges surprise you, and the game’s scale can easily consume 100 hours for full completion. While its economic system falters and the early side-quests feel undercooked, by the final act all the pieces click, rewarding the persistent with some of the best moments the genre has ever seen.
Hollow Knight: Silksong is an audacious sequel that rebuilds rather than extends, pairing a vast, intricately interlinked world with Hornet’s precise, silken movement to turn exploration into a dance. The Emblems + Tools system trims the wild build creativity of Charms for cleaner, tighter combat—coherent, but sometimes limiting when arenas pile up and bosses lean on minions. Punishing yet mostly fair, its early-game severity gives way to a thrilling sense of growth, all wrapped in exquisite art direction. A new benchmark for the genre: cohesive, densely packed, rich, memorable.
Hollow Knight: Silksong is caught in a web of trying to bind two conflicting genres together, with the expectations and norms of each half damaging the other. The beauty of its art design and precise, joyful feel of its movement are inarguable wonders, but the tiring and demotivating nature of its sadistic approach to challenge ripples throughout the entire experience of exploration and combat. It's more of what was good about Hollow Knight, but it failed to avoid some very clear pitfalls in design on its long path to release.
De haber terminado ya al 100% el juego, puedo decir que esa¿ una verdadera obra de arte: la música es excelente, los detalles en tiempo real son impresionantes y, aunque su base sea de Hollow Knight, el juego se siente completamente fresco. Las habilidades de Hornet y todos esos pequeños toques aportan una sensación de novedad que lo hace destacar por sí mismo.
Its differcult, but in the wrong way. Its to much creatures and flying objects att the same time, to far to get back to the boss. I never felt I was in control in a fight, suddenly the boss died and Ive got something unnecessary. I didnt feel or see if my nail hit the enemy, jumping and turning wasnt precise many times I was facing wrong way, especially when using tools and sliding on walls. I felt slow and sluggish.
No, I was irritated most of the time. Hollowknight 1 was way better.
Silksong is a very well made game and I can’t understand how team cherry made a game this good under that amount of pressure, thats being said, I feel pretty underwhelmed about most aspects of the game, I wanted more Metroidevenia focus but it was the weakest part of the game, the bosses are generally non memorable and a lot of arenas with the same waves of mobs was a very surprising design choice.
The double damage and multiple hit with no invincibility is a cheap way to make a game harder.
core abilities are too similar to hollow knight, the wishes system made the side quest Ubisofty like thing I didn’t feel engaged collecting things and defeating the same enemy 10 times to get 100 rosary, at the end it is very good game but a let down compared to the first one.
At the venerable age of 48, Silksong has managed to make me write my very first review ever. I’ve just completed the game 100%, yes, I followed the “git gud” path, but I don’t think I’ve ever played a game so frustrating, with such an artificially inflated difficulty level that it borders on masochism. What truly puzzles me is the enthusiasm and toxicity of the community that has formed around the game. It can only be one of two things: either the meaning of “fun” has drastically changed in recent years and I didn’t notice, or the number of frustrated people out there has tripled, a sign of the times, probably. This game can be defined in many ways, but not as fun. I deeply loved Hollow Knight, but this feels at least seven levels below. If you take away the artificial difficulty, which is really the only thing making people talk about it, what’s left? Very little, almost nothing. A spectacular flop, hyped up by a community that I think seriously needs to rethink the meaning of fun. For me, it’s a resounding failure.
the amount of glazing in this game is insane. Team cherry did 6 years of radio silence and had barely any play testers and its apparent. Too many terrible game design choices to list. If you enjoy getting kicked in the jewels this game is for you.
SummaryDiscover a vast, haunted kingdom in Hollow Knight: Silksong, the sequel to the award-winning action-adventure.
Play as Hornet, princess-protector of Hallownest, and adventure through a whole new kingdom ruled by silk and song! Captured and brought to this unfamiliar world, Hornet must battle foes and solve mysteries as she ascends on a ...