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Design principles

From Wikipedia, the free encyclopedia

Design principles are fundamental guidelines or concepts in the visual arts used to help viewers understand a given scene.

Principles

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Generally, design principles are used to guide the viewer's attention by manipulating various aspects of a visual idea. These principles include[1]:

Scale

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Examples of design principles: Scale, space, pattern, closure, balance, complementary colors, frame, grid

The measurements of objects can be proportional to their real-life counterparts or intentionally distorted. For example, an enlarged car placed in front of a house attracts the viewer's eye and adds emphasis.

White space

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The room or distance between and within objects creates order, allowing groups to emerge. In addition to distance, perspective can change the perception of an image.

Movement

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The illusion of motion can be created by repeating an object in a rhythmical way or bending its shape. For instance, a hovering phone implies that someone has answered an incoming call.

Patterns

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Humans recognize repeating objects and distinguish them from unfamiliar ones, which can direct attention.

Closure

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The principle of closure describes a psychological mechanism of human perception. Humans tend to automatically fill in missing parts when a pattern is implied.

Balance

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Balance can be either symmetrical or asymmetrical. Symmetrical balance achieves a pleasing effect, while asymmetrical balance creates tension.

Tone, Value and Contrast

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Changes in the characteristics of color can alter a viewer's perception. Increasing the contrast of an object makes it stand out. Adjusting the value (lightness or darkness) may enhance readability. Monochromatic, analogous, or complementary color schemes can be used to create a harmonious and pleasing effect.

Frame

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The frame around objects in a scene confines them to one space, helping to define the composition.

Grid

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Artists often use a grid to help arrange objects. Common methods include the rule of thirds (a 3x3 grid) and the golden ratio.

See also

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Notes

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  1. ^ Poulin, Richard (2018). The language of graphic design: an illustrated handbook for understanding fundamental design principles. Beverly, MA, USA: Rockport Publishers. ISBN 978-1-63159-618-6.

References

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