Design principles
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Design principles are fundamental guidelines or concepts in the visual arts used to help viewers understand a given scene.
Principles
[edit]Generally, design principles are used to guide the viewer's attention by manipulating various aspects of a visual idea. These principles include[1]:
Scale
[edit]
The measurements of objects can be proportional to their real-life counterparts or intentionally distorted. For example, an enlarged car placed in front of a house attracts the viewer's eye and adds emphasis.
White space
[edit]The room or distance between and within objects creates order, allowing groups to emerge. In addition to distance, perspective can change the perception of an image.
Movement
[edit]The illusion of motion can be created by repeating an object in a rhythmical way or bending its shape. For instance, a hovering phone implies that someone has answered an incoming call.
Patterns
[edit]Humans recognize repeating objects and distinguish them from unfamiliar ones, which can direct attention.
Closure
[edit]The principle of closure describes a psychological mechanism of human perception. Humans tend to automatically fill in missing parts when a pattern is implied.
Balance
[edit]Balance can be either symmetrical or asymmetrical. Symmetrical balance achieves a pleasing effect, while asymmetrical balance creates tension.
Tone, Value and Contrast
[edit]Changes in the characteristics of color can alter a viewer's perception. Increasing the contrast of an object makes it stand out. Adjusting the value (lightness or darkness) may enhance readability. Monochromatic, analogous, or complementary color schemes can be used to create a harmonious and pleasing effect.
Frame
[edit]The frame around objects in a scene confines them to one space, helping to define the composition.
Grid
[edit]Artists often use a grid to help arrange objects. Common methods include the rule of thirds (a 3x3 grid) and the golden ratio.
See also
[edit]- Composition (visual arts)
- Gestalt laws of grouping
- Interior design
- Landscape design
- Pattern language
- Elements of art
- Principles of art
- Color theory
Notes
[edit]- ^ Poulin, Richard (2018). The language of graphic design: an illustrated handbook for understanding fundamental design principles. Beverly, MA, USA: Rockport Publishers. ISBN 978-1-63159-618-6.
References
[edit]- Kilmer, R., & Kilmer, W. O. (1992). Designing Interiors. Orland, FL: Holt, Rinehart and Winston, Inc. ISBN 978-0-03-032233-4.
- Nielson, K. J., & Taylor, D. A. (2002). Interiors: An Introduction. New York: McGraw-Hill Companies, Inc. ISBN 978-0-07-296520-9
- Pile, J.F. (1995; fourth edition, 2007). Interior Design. New York: Harry N. Abrams, Inc. ISBN 978-0-13-232103-7
- Sully, Anthony (2012). Interior Design: Theory and Process. London: Bloomsbury. ISBN 978-1-4081-5202-7.
External links
[edit]- Art, Design, and Visual Thinking. An online, interactive textbook by Charlotte Jirousek at Cornell University.
- The 6 Principles of Design