What Data and DICE Tell Me About the Game Industryâs Future The energy at DICE this year was definitely more positive than last year, and I believe that was very real. But in the structure of that optimism, I see a growing acceptance that while big games and big companies will always exist, the industry is shifting in ways that will make it look very different in the years ahead. More games, title stickiness (at the top), and challenges in discoverability and influencer-driven growth test games in finding players more than ever. Headcount and resources are often still structured for a AAA and retail world, even as the industry moves away from that model. AAA output agility is relatively similar, yet games are judged faster and more harshly than ever as costs grow. Audiences react in a more binary way than in the past, making risk-taking harder. At the same time, AI tools are everywhere for every imaginable function. While the surface explanation is that these will only augment capability, I find it hard to believe that some of these tools will not also impact headcount. Many are talking about headcount shifting from the West in an Eastbound direction. More studios are trying to reconstitute, looking for co-development or work-for-hire projects. Many platforms are pushing shorter, lighter gameplay experiences â either mimicking mobile successes or taking a Roblox-like approach. For those still making AAA games, existing IPs seem to get priority for roadmaps, with studios valuing safety and predictability. When you put this all together, it paints a picture of an industry where bigger AAA titles from major studios become more of a franchise-based treat. Lower-cost experiences â some game depth lighter, some not â will grow, with headcount location seeing more shift due to cost. None of this is total, and all of it is quite gradual, but even as the industry recovers, where opportunities exist could be quite different both geographically and functionally. The 10,000 layoffs I forecast this year are part of that transition, and it will take time for these full effects to work through the system. A career in games is not irrational. But, like film or animation, we must accept that it is harder to achieve. A steady-state 20% chance of people landing a job in games within 12 months is realistic and that is my being upbeat and seeing recovery. We need to be honest and this is not about passion, effort, or fairness. The sooner we accept this, the sooner people can make informed decisions about their futures. I particularly believe those guiding folks at universities or in early-career stages need to be more sober and honest. Many who counted on games work will need to retool, shift skills, or relocate â outside of games â to make a living. I have always known my dream is games, but if I lost my job, I would flex into anything to survive. This is the reality we need to prepare for, and I still do not believe many have fully calibrated for it.
Gaming Industry Careers
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ð® 3 Tips No One Seems to Talk About When it Comes to Breaking into the Gaming Industry. ð¨ Make Your Own Stuff If no one else is giving you the opportunity to show off your talent, do your own projects. Artist? Spend a lot of time on a quality piece that fits into the world of the studio you want to work for. Designer? Grab some friends and enter a 48-hour game jam. Marketer? Make a mock campaign and strategy deck for a made up title. I know doing portfolio work on top of a full time job can be tough because I did it. Something that helped me a lot was scheduling out two-hours of âme timeâ each day exclusively dedicated to investing back in with myself. I would switch back and forth between portfolio, the gym, and actually applying for jobs. ð» Find Out What Careers Are Actually In Demand Being passionate about a discipline is awesome. Specializing is also awesome. But, it doesnât hurt to do some research into what jobs studios are actively hiring for. A great resource to see which skills are in the highest demand is Amir Satvatâs Game Jobs Directory, which allows you to compare job openings across studios around the world. See where your skills fit and where you can adjust and improve if you can. ð¾ Do Your Research. Learning about the history of gaming & the industry really pays off. This is different from just playing a lot of games. Learning about what has worked well and what has failed miserably in the past will help you both in your interview process and in your everyday strategies. There are lots of ways to learn - including books. I also recommend Youtube essays about notable contributions and controversies within the development world. Good luck. #gamingindustry #gamedev #gamejobs
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This job post made me feel rage on behalf of jobseekers age 40+ in 2025. Check it out: a recruitment agency placed an advertisement for a Senior Software Engineer job. And the requirements will blow your mind. Among the "MUST HAVES?" No joke, "no geezers." So, this company wants someone with 15 YOE...but don't you dare apply if you're a "geezer." Worth noting that the agency mentions the client company has been around since 1983. The irony is too rich here. Frankly, in tech, you can get that "geezer" status even by 35, according to research by the University of Gothenburg. Take it from me - I was called a "dino" at work when I was 37 ð« Important PSA: age discrimination against applicants age 40 plus is illegal in the US - and it doesn't matter even if it's what the recruitment agency's client wants. Agencies have to abide by the same laws as well. So when you see this during your search, it's worth flagging it. I've reached out to the recruitment agency to offer my help getting them trained up and squared away to ensure they don't do this again in the future. Clearly there needs to be a lot more awareness about ageism in the workplace...so I'll keep at it with It Gets Late Early. Jobseekers, keep going. You'll find the companies that understand that your worth and value in the workplace don't have an expiration date. -- PS. Want to learn more about age/generations at work and how to overcome ageism? Hit itgetslateearly.com for my pod/newsletter all about it. #ageism #agediscrimination #hiring #jobsearch #career
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Nobody says, "You're too old for this role." Instead, they use coded language: ð "We're looking for someone with fresh energy." ð "This might not be the right culture fit." ð "You're overqualified." Hereâs whatâs actually happening behind the scenes: ð¹ Some hiring managers fear youâll outshine them. ð¹ Others assume you'll demand a higher salary. ð¹ Many worry you wonât adapt to new ways of working. The result? Decades of experience get dismissed in seconds. But hereâs how you flip the script: â Reframe âoverqualifiedâ as an asset. ð¡ "I bring deep expertise, which means I onboard faster and drive results sooner." â Showcase adaptability. ð¡ "I stay ahead of industry trends and have mastered [specific tool/certification]." â Address concerns before they arise. ð¡ "Are there any concerns I can clarify about my fit for this role?" Ageism in hiring is real, but itâs not unbeatable. The key? Control the narrative before they do. Want the full breakdown on how to tackle this head-on? I just dropped a YouTube video covering the exact strategies that work, link in the comments. â¬ï¸
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Iâve given 30 years of my heart to the video game industry, and itâs tough to watch over 20,000 developers lose their jobs since 2023. Big companies like Microsoft and Embracer hired big during the pandemic, then slashed thousands when growth slowed. AAA budgets hitting $180 million, plus mergers and economic pressures, have left our industryâa place fueled by passionâin a tough spot. Crunch culture still wears us down. But Iâm not ready to walk away, and I know youâre not either. Hereâs how we can bring back the spark: ⢠Support unions. Groups like Games Workers Unite are fighting for fair pay and job security. Join them or spread their messageâitâs our strength. ⢠Push for smaller games. Not every title needs a blockbuster budget. Mid-tier, creative projects can keep studios steady and let fresh ideas shine. ⢠Demand smarter hiring. Companies need to stop the hire-and-fire rollercoaster. Letâs invest in training and keeping our people for the long haul. ⢠Demand openness. Studios should share clear plans about projects and financesâno more surprise layoffs that leave us reeling. This industry is my home, and Iâm guessing itâs a big part of your life too. Letâs make it a place where we all thrive. Share your ideas, lift up union efforts, or point out what needs fixing. Whatâs your hope for gamingâs future? Letâs rebuild this together! #GameDev #TechLayoffs #GamingIndustry
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"I'm an experienced engineer who wants to get into gaming: how?" I've either helped, or watched, hundreds of engineers make the transition into gaming - here are my general recommendations for how to make the transition. ð The Big Company Transfer ð - Target large developer or publishers that have several "non-game" development roles - Apply to roles that are most applicable to your background (applying to UE5 gameplay roles = won't work) - For example: if you're a FAANG platform engineer, apply to backend platform teams at a developer / publisher (eg: the teams that maintain social systems, identity, transactions, data infrastructure, general infrastructure, developer environments, etc). â° Once You Get There... â° - The goal: use internal transfers to get to teams, but be >>> patient <<< and intentional - Make friends in the game teams - bonus if you do it by making them (very happy) internal customers of services you build or champion on their behalf - Display curiosity about how they do their work, but be careful to not become a liability - Use personal time to learn about game programming concepts - if in a UE5 shop, study C++ and unreal, etc. for unity - Regardless of tech stack of studio: build your own experimental games - design is unimportant, but core concepts like physics, camera and control etc. are very important ð The Alternative Path ð Don't want to risk the "transition failure" from the big co. transfer but want to go to direct gameplay? You likely need to target indie studios, and parlay that experience into applications at larger or more established studios thereafter. To do that: - Build your own games (see above: game design doesn't matter) - Read about modern* game technology challenges - learn game math and physics - gain conceptual understanding of modern multiplayer network & infra design - Watch demos, read books, learn relevant languages (esp C++) - accept that mastery of pointers / memory management, while maybe "academic" in non-game environments - might be the differentiating concepts that land you a gig in gaming - Be willing to take a big pay cut. Engineers who have made the transition... Thoughts? What's worked for you?
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It is so frustrating to be judged based on your age. In a highly competitive job market, my older clients are expressing their increased frustration with the misconceptions that they lack adaptability and energy, or that they'll retire soon. According to a recent AARP Survey, about 64% of workers aged 45 and older believe that age discrimination impacts their job search. Ageism is very real and continues to challenge experienced professionals in their job search! Here are specific strategies to apply in the resume, cover letter, and interview to divert the hiring manager away from your age and toward the reasons why you are a good fit for the job. 1. ð ð¨ðð®ð¬ ð¨ð§ ðð¦ð©ððð, ðð¨ð ððð§ð®ð«ð. Rather than listing "30 years of experience," highlight recent achievements that demonstrate the positive outcomes you have achieved. 2. ðð¥ðð«ð¢ðð² ðð¨ð®ð« ðð¨ðð¢ð¯ððð¢ð¨ð§ ðð¨ð« ðð¡ð ðð¨ð¥ð ððð¯ðð¥. If you're applying for a mid-level role despite having executive experience, explain why. You could say, âIâve reached a place in my career where I want to apply my expertise to help grow a high-potential startup.â 3. ðð¬ð¬ð®ð«ð ð¨ð ðð¨ð§ð -ððð«ð¦ ðð¨ð¦ð¦ð¢ðð¦ðð§ð. Employers may worry about your longevity. Speak directly to your excitement about the work and express your dedication to staying with the company. Example: âMy passion for this field remains strong, and Iâm excited to contribute for years to come.â 4. ððð¦ð¨ð§ð¬ðð«ððð ðð®ð«ð¢ð¨ð¬ð¢ðð² ðð§ð ðð©ðð§ð§ðð¬ð¬ ðð¨ ðððð«ð§ð¢ð§ð . Emphasize your willingness to learn, signaling adaptability and motivation to stay current. Mention recent training, certifications, or other learning efforts relevant to the role. 5. ðððð² ðð®ð¦ðð¥ð ðð§ð ðð©ðð§-ðð¢ð§ððð. Communicate a willingness to learn from others, including younger team members. This can help disarm biases about older workers being âset in their ways.â 6. ðð¨ð¦ð¦ð®ð§ð¢ðððð ðð¨ð®ð« ðððð¦-ðð«ð¢ðð§ððð, ðð¨ð¥ð¥ððð¨ð«ððð¢ð¯ð ðð¢ð§ðð¬ðð. Describe projects where you worked in a supportive role, even if you held a leadership position. Emphasize that youâre comfortable in team settings and value collective success. 7. ððð¢ð§ðð¨ð«ðð ðð¢ððð¥ð¢ðð², ððð¬ð¬ð¢ð¨ð§, ðð§ð ðð§ðð«ð ð². In your resume, cover letter, and interviews, use words like âagile,â âdriven,â âpassionate,â âflexible,â âinnovative,â and âcommittedâ to demonstrate energy and stamina. 8. ððð¦ð¨ð§ð¬ðð«ððð ðð¨ð¦ð¦ð¢ðð¦ðð§ð ðð¨ ðð¡ð ðð¨ð¦ð©ðð§ð²âð¬ ð ð®ðð®ð«ð. Ask for equity in the company. Expressing interest in equity shows a commitment to the company's success over time. This signals a desire to be invested in the organization for the long term.
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âMust have a significant career runway.â That was an actual line in a recruiter email for a Chief Manufacturing Officer role. Oh, and they clarified: This is a long-term (20+ year) career opportunity. Translation? We want a candidate with decades of high-level experience... But also⦠preferably 38 years old. Or younger. Spry. Moldable. Ideally with zero opinions or orthopedic issues. Because nothing says ârealistic hiringâ like wanting someone whoâs seen it all but still has the knees of a Division I athlete. This gem came from a seasoned exec I admire. 30+ years in the industry, recently semi-retired, still consulting and fielding offers left and right. Heâs sharp, relevant, and arguably at the peak of what he can offer. But... heâs over 60. So⦠no career ârunway,â I guess? Funny how companies will: âï¸ Lay you off with 24 hoursâ notice âï¸ Cancel your retirement match mid-year âï¸ Call it ârightsizingâ after 18 years of loyal service ...but expect YOU to promise 20+ years upfront? Come on. Ageism isnât just alive. Itâs bold, underlined, and showing up in job postings now. To the companies out there: If your dream candidate has to be under 40 and have 30 years of experience... good luck. Or maybe try hiring the grown-up in the room. They tend to get the job done. #GrownUps #Hiring #SecretNotSoSecretAgeism
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In the continued spirit of giving job seekers context on this market - I went through the list of laid-off folks from the start of the year and documented how their job searches are going based purely off of LinkedIn activity - either announcement posts or job title changes. It's easy to feel like everyone else but you has landed a job when you're on the hunt, but statistically - you are far from alone! I made charts on both impacted Riot and Blizzard devs, and they both tell a similar tale - despite being talent from lauded studios, the job market is so saturated right now that landing a gig is the exception rather than the norm. And when folks DO land gigs, they're going indie, being rehired by the studio that laid them off, or leaving the industry altogether.
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So... you want to be a Game Designer? 6 Essential Steps to Break Into Game Design: Over the last two decades, I've mentored hundreds of aspiring designers worldwide, and here is your guide on what works: 1. Test If Game Design Is Even Your Path ð® ⢠Create a simple board or paper game ⢠Check if you enjoy the hard parts ⢠Key trait test: - Are you okay with uncertainty? - Do you enjoy problem-solving? - Can you handle criticism? Tip: Check Liz England's "The Door Problem" masterpiece article. 2. Master the Fundamentals ð ⢠Analyze games (20-25 hours weekly) ⢠Develop player empathy ⢠Build core role skills ⢠Get hands dirty: - Join game jams (no coding needed) - Make simple games - Mod existing games ⢠Focus on ONE engine at a time: - Unity - Unreal - Godot 3. Build Your Portfolio âï¸ Design skills + clear communication = job offers ⢠Must include: - 3-5 projects tailored to the role - Design decisions documented â³ Include pivots and iterations - Clean and digestible format - Problem-solving process 4. Target Entry Roles ð¯ ⢠Apply for: - Game design intern - Assistant designer - Associate designer - Junior designer Apply early and often. Apply even if not 100% ready. Apply â Rejection â Iterate â Reapply. 5. Network Strategically ð¤ ⢠Join communities: - Amir's community - IGDA - r/gamedesign and r/gamedev Reddits - Funsmith Club â³ Disclaimer: I have a slight bias here. - Local meetups ⢠Share your work ⢠Help others grow ⢠Build connections 6. Grow Your Career ð ⢠First year focus: - Ask lots of questions - Learn team processes - Understand contexts - Then innovate ⢠Watch for burnout ⢠Keep learning Final Thoughts ð Like Aang's journey in Avatar: 1/ Master one element first 2/ Build on fundamentals 3/ Keep pushing forward Think big. Start small. ð®